Alas, the tortured life of a super-villain. Every time you manage to lure a spy to your remote, painstakingly constructed lair and capture him, you face a difficult choice.
Do you kill him immediately, ensuring that he won’t escape with the aid of your opponents and destroy part of your fortress on the way out? Or do you share your secret plans with him, in the hopes that he will be the only one alive capable of understanding?
Find out what kind of super-villain you’d make in “BEFORE I KILL YOU, MISTER SPY…”!
Players: 2-6 // Age: 12+ // Time: 30 minutes // Price: $10 // Rules
In “BEFORE I KILL YOU, MISTER SPY…,” players take on the role of villains building their remote fortresses and capturing secret agents. When one is captured, he can be killed right away, or be taunted. Each time a player taunts a spy, they increase the number of points that spy will be worth when killed. However, each time a spy is taunted, other players may produce a card that allows the agent to escape and destroy part of his captor’s fortress.
The first edition of the spy game released in 1996 under a name we can’t tell you, contained 54 cards illustrated with clip art, and came packaged in the plain white envelope emblematic of an early Cheapass Games title. It was eventually replaced in 2004 by JAMES ERNEST’S TOTALLY RENAMED SPY GAME, containing 110 cards and featuring new, full-color art by Cheyenne Wright along with updated rules. This double-deck version was available until 2014.
New in 2016, “BEFORE I KILL YOU, MISTER SPY…” returns the game to its original single-deck format preferred by most players. The new edition features the original character art from “James Ernest’s Totally Renamed Spy Game” along with updated card design.