Everyone is a disgruntled employee of the world’s most famous chocolate maker, and even as you toil in his factory, you are plotting your escape. You will take your secret family recipe and start a glorious new factory, as soon as you collect enough chocolate, sugar, nuts, and love.

Enemy Chocolatier was the last of the original “envelope” game series, printed in 2005. Shortly afterwards, Cheapass Games went into a publishing hiatus, while James Ernest sailed the deep waters of the computer game industry. By 2005, color printing had become nearly as cheap as black and white, and as the world changed around us, we realized we needed to change with it.

The game is a quick-playing Euro-style abstract with components reminiscent of candy. Players take turns buying houses in the neighborhoods around the chocolate factory, earning points and money and also trying to complete their secret recipes. For a game that takes just over 30 minutes, Enemy Chocolatier packs in a pretty decent beginning, middle, and endgame. The modular board also makes it nicely replayable.


Art by Cheyenne Wright.

Enemy Chocolatier supports 2-6 players and takes half an hour to play. Download the entire print-and-play in one handy .zip, or accessChocolatier Boards individual components below:

  • Enemy Chocolatier Rules: A single 8.5″ x 11″ double-sided page, designed to fold in half.
  • Enemy Chocolatier Cards & Boards: This file includes seven modular board sections, as well as one sheet of eight cards.
    • Board Sections: These do not have crop marks, but they should be trimmed by a quarter inch all around, to a finished size of 8.25″ x 5.5″, for a perfect fit.
    • Secret Recipe Cards: These can be cut apart along the black lines.
  • Enemy Chocolatier Envelope (optional)

In addition, you will need about 30 counters for each player, 20 more generic counters, money, and a way to keep score.

Make your print-and-play the pride of your shelf. Check James Ernest’s how-to videos for making game boardsplaying cards, and counters!