You’re all scientists who have invented time travel, each from a different point in history. But it really doesn’t matter when you started, because now you’re all racing to the day the patent office opens, July 30, 1790, to secure US Patent No. 1.
The concept of racing time machines to the patent office had been kicking around Cheapass Games for several years, and James Ernest actually developed three other core mechanics for this game (all of which are basically lost, though there are still some test cards). He finally settled on this simple build-it-and-patent-it racing game, in which the only “time travel mechanic” is the fellow next door to the Patent Office, who makes money fixing broken time machines.
US Patent No. 1 is a gorgeous neo-Victorian game with some serious mechanical issues that we hope one day to address. In the meantime, this original edition of the game is yours to print, play, and enjoy.
PRINT & PLAY FILES
U.S. Patent No. 1 supports 3-6 players and takes 90 minutes to play. Download the entire print-and-play all at once via a handy .zip, or access individual components below:
- US Patent No. 1 Rules: A single 8.5″ x 11″ double-sided page, designed to fold in half.
- US Patent No. 1 Boards: A nine-page file containing the board sections as they were originally produced.
- The game is a single large board, so you could also combine these into a single page and keep them together.
- US Patent No. 1 Cards: A 6-page file with 48 cards.
- US Patent No. 1 Card Backs (optional)
- US Patent No. 1 Machines: Two pages containing eight large Time Machine cards.
- US Patent No. 1 Box (optional)
In addition, you will need one pawn and one counter for each player, three 6-sided dice, and money.